Game + live stream
Play on iPhone while a live stream or video continues on Mac. Both stay audible through the same AirPods.
PUBLIC TESTFLIGHT BETA · iOS 27
DUAL AUDIO RELAY
iPhone audio travels over an encrypted local link to the Mac. macOS mixes it with every sound already playing there, then sends the result to one pair of AirPods.
The Mac receiver and the iPhone TestFlight build are both required. After installation, testers need no Xcode, developer account, or terminal commands.
THREE CLASSIC COMBINATIONS
Play on iPhone while a live stream or video continues on Mac. Both stay audible through the same AirPods.
Mix iPhone game audio with Discord or a meeting on Mac. The headset microphone remains with the Mac.
Relay music or podcasts from iPhone and listen through the Mac’s built-in speakers after explicitly allowing that output.
BEFORE YOU BEGIN
A physical iPhone on iOS 27+, a Mac on macOS 15+, and AirPods or Apple Bluetooth headphones.
Keep Wi‑Fi enabled on both devices. Automatic mode tries shared Wi‑Fi first, then Apple peer-to-peer; either path remains local.
Install the signed Mac receiver from GitHub Releases and join the public TestFlight beta on iPhone.
INDEPENDENT BETA
Complete these steps once. The Mac app remembers pairing and the output-safety policy; both apps reconnect automatically afterward.
Download the latest signed and notarized DMG from GitHub Releases, drag DualAudioRelay to Applications, and open it.
macOS may ask once whether the app may accept local network connections.The first-run window checks the output device, pairing state, incoming iPhone audio, and optional launch at login.
On iPhone, set Connect to This iPhone to When Last Connected to This iPhone. Then select AirPods or Apple Bluetooth headphones as the Mac output; another eligible pair is allowed automatically.
Scan the QR code shown by the Mac. If iPhone Mirroring is active, end mirroring or use the one-time clipboard import.
Apple blocks iPhone camera access while iPhone Mirroring is in use.Tap Start, approve Apple’s system sharing panel on the physical iPhone, then move to the game or media app.
The Mac guide should show a safe output ready, iPhone connected, and a moving input level. Adjust relay volume on iPhone if needed.
THE MAC RECEIVER
Automatically allows current AirPods or Apple Bluetooth headphones, while blocking AirPlay, displays, and virtual devices by default.
Shows a QR code, clipboard fallback, and live connection state.
Shows whether iPhone packets and stereo levels are actually arriving.
Offers launch at login and automatically rebuilds after sleep or output changes.
IF SOMETHING STOPS
End iPhone Mirroring and retry on the physical phone. If permission was denied, use Open Settings. Clipboard pairing remains available.
Allow Local Network access, keep Wi‑Fi enabled, and temporarily disable a VPN or network filter on both devices.
Check the capture and Mac input meters, then the Mac output policy. Use AirPods/Apple Bluetooth headphones, or explicitly allow built-in speakers. Protected content may still be blocked by iOS.
KNOWN BOUNDARIES
THREE PLACES, CLEAR ROLES
Product context, requirements, first-run path, and public TestFlight access.
You are hereSigned Mac downloads, checksums, complete source, detailed docs, releases, and issue reports.
Open repository ↗Live output safety, pairing, audio meters, modes, and diagnostics at the moment they matter.
See setup aboveInstall TestFlight on an iPhone running iOS 27 or later, then join with the public link. No account registration with Numenlight is required.
Open TestFlight beta ↗